Computer Graphics: Topology
Topology
When referring to computer graphics, 3d models and the like, topology is the wireframe of a given object. The wireframe is comprised of all the vertices (where lines meet to form a point), edges (the lines made up of two connects vertives) and from that information the faces can be made (generally have 2-3 connected edges per face). Now, as I pointed out in a previous blog I said that optimization was immportant for computer graphics. Today, I will go over "proper" topology.
Proper Topology?
Proper topology is the arrangement of the wireframe so that enough detail is present in the model while also keeping the polygon (faces) count to a manageable number (as low as possible while keeping necessary detail). In animation, proper topology goes one step further because it allows the model to deform more naturally when moving. (Bad topology example) (Good topology example)